Flex Component Explorer

December 16, 2008

Any Designer not seen the Flash Flex Component Viewer?

Check this, learn what parts of the components are easy to skin or style, and learn that the coolest developers just cook with water too ;-)

 

http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html

Banking in World of Warcraft

"Every Hero needs a place to hide his or her treasures! Visit a bank in World of Warcraft to store items for later use. You can store quest items, weapons, armor, trade-skill components, products for later sale, and more! The six major cities each have a full-service bank for your use, and additional banks can be found at a few special locations around the world. Most minor towns and outposts don’t have banks. "

 We don’t have to add anything here, but check out the cute little banker behind the desk!

 

http://www.wow-europe.com/en/info/basics/banking.html

 

Burgers paid for by mobile phone

Not the newest article but still interesting

http://news.bbc.co.uk/2/hi/technology/6400217.stm

2Advanced Studios

This design company’s website feels like a computer game:

http://www.2advanced.com

Although waiting for each page to ‘initialise’ is a bit of a drag…

Tentacle clock

 From the guys from hi-Res!/Nanika/Hahakid (isn’t it all the same guys?)

 

 yes, this could be pimped up quite a bit, but the idea is cool and beautiful.

http://www.hahakid.net/tentacleclock_alpha/tentacleclock_alpha.html

Jonathan Harris

Brooklyn-based Jonathan Harris came a long way to his current virtuosity. He studied arts AND computer science and you can see that. Check out his cool information visualisations, for example.

 

http://www.number27.org/work/maps/index.html

iPhone application: the DIY developers

 

good article about iPhone applications.

http://www.independent.co.uk/life-style/gadgets-and-tech/features/iphone-application-the-diy-developers-1024448.html

The history of visual communication

To start a blog, it’s very appropriate to see where we come from. After all, the coolest, most futuristic information graphics will at least partly use old perception paradigms too.

http://www.citrinitas.com/history_of_viscom/computer.html